![]() ![]() Use the steps above to in "Code Mods" to download and install the TextureLoader (In the Mod-Downloads channel in this forum).Ģ. More than one Texture can be loaded with this method.ġ. If the file ends with ".png" then use the TextureLoader method. In general if the files end in ".assets" then use the Replacing the Asset Files method. When you download the Texture Mod files from the Mod-Download channel on this forum they should tell you which method you will need to use. There is two ways to get Texture Mods in your game, by using TextureLoader or by Replacing the Asset Files. Start the game again and the Mod will now load and will be playable. Go to the Mod-Downloads channel on this forum and download any mods that you like and put them in the correct folder.ħ. When you download the Mods they should tell you which folder to put the Mod in, "normal" or "priority". The two folders here is where you will put the Mods you download. Go to the directory "\SFS1.35\SFS1.35_Data\SFSML\Mods". Go back to the directory "\SFS1.35" and start SFS by opening the "SFS1.35.exe" file. Replace the "Assembly-CSharp.dll" file you just downloaded with the file by the same name in the "Managed" FolderĤ. Download the "Assembly-CSharp.dll" file.ģ. Download the newest version of ModLoader from here. It should be in the directory "\SFS1.35\SFS1.35_Data\ManagedĢ. Go to the "Managed" folder in the Base game files. Most code Mods use SFS ModLoader so we will show how to use that here.ġ. You can find the download links in the Information and Downloads channel on Discord The latest version is SFS 1.35 for PC and SFS 1.31 for Android.įirstly, make sure you have downloaded the Base game of SFS. ![]() At time of writing, Modding is only possible for PC and Android systems. ![]()
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